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The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers (BUSINESS BOOKS)

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Zeriyah (March 11, 2014). "Welcome to the Hearthstone Launch!". Archived from the original on March 11, 2014 . Retrieved March 11, 2014. Harper, Elizabeth (May 30, 2013). "How World of Warcraft has influenced the development of Windows". Engadget . Retrieved October 3, 2021. a b c d e f g h i j Allen Rausch (December 7, 2004). "World of Warcraft (PC)". GameSpy. Archived from the original on December 14, 2004 . Retrieved June 25, 2008.

World IPv6 Day". Bashiok@Blizzard. June 6, 2011. Archived from the original on May 17, 2013 . Retrieved September 20, 2012. a b c Tim Surette (April 19, 2005). "WOW patched to v1.4". GameSpot. Archived from the original on July 7, 2012 . Retrieved May 7, 2008. D.I.C.E. Awards By Video Game Details World of Warcraft". interactive.org. Academy of Interactive Arts & Sciences . Retrieved September 28, 2023.

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WoW declares war against automated play". The Sydney Morning Herald. March 28, 2008. Archived from the original on March 30, 2008 . Retrieved March 29, 2008.

The GameSpot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. Archived from the original on March 7, 2005.

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a b Tim Surette (October 12, 2005). "WOW v1.8 patch adds dragons, holiday festivities". GameSpot. Archived from the original on July 7, 2012 . Retrieved May 7, 2008.

All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation. [84] As of the release of the Dragonflight expansion in 2022, all expansions up to Shadowlands are included in the base game. [88] Music Technology FAQ". World of Warcraft Game Guide. Blizzard Entertainment. 2006. Archived from the original on November 13, 2004 . Retrieved September 6, 2006. a b " World of Warcraft". Metacritic. Fandom, Inc. Archived from the original on January 26, 2021 . Retrieved February 14, 2021. In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft. [152] In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game. [153]

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RP ( roleplay) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character. Cristina Jimenez (September 24, 2007). "The high cost of playing Warcraft". BBC. Archived from the original on December 21, 2008 . Retrieved March 3, 2008. Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance. [145] [146] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds. Brendan Sinclair (November 9, 2005). "RE4 named Game of Year at Spike Awards". GameSpot. Archived from the original on February 22, 2009 . Retrieved June 25, 2008. Frank, Allegra (May 11, 2017). "Overwatch anniversary event, Game of the Year edition could be on the way". Polygon. Vox Media.

Shatter the Ice: Wrath of the Lich King Classic™ Now Live!". World of Warcraft. September 27, 2022 . Retrieved September 27, 2022. a b c d e f g h i j k l m n Greg Kasavin (November 30, 2004). "World of Warcraft". GameSpot. Archived from the original on October 15, 2007 . Retrieved April 28, 2008.

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World of Warcraft Europe – TV Commercials". Blizzard Entertainment. November 30, 2007. Archived from the original on June 24, 2010 . Retrieved July 29, 2008. World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. [48] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III. [48] The game was designed to be an open environment where players are allowed to do what they please. [49] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision. [50] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications. [51] While not the first MMORPG to lead to hundreds of hours of commitment, World of Warcraft was the most successful one in its time. "Most people", wrote Vice in 2019, "know someone who's said they were 'addicted' to World of Warcraft". For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game's bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. World of Warcraft also provided hope and purpose to players, some leading to in-person romance. [163]

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